zig/test/incremental/move_src
Andrew Kelley 0403f9647b std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-05 22:36:33 -08:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#target=wasm32-wasi-selfhosted
#update=initial version
#file=main.zig
const std = @import("std");
pub fn main() !void {
var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
try stdout_writer.interface.print("{d} {d}\n", .{ foo(), bar() });
}
fn foo() u32 {
return @src().line;
}
fn bar() u32 {
return 123;
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="7 123\n"
#update=add newline
#file=main.zig
const std = @import("std");
pub fn main() !void {
var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
try stdout_writer.interface.print("{d} {d}\n", .{ foo(), bar() });
}
fn foo() u32 {
return @src().line;
}
fn bar() u32 {
return 123;
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="8 123\n"