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On Windows, it is sometimes problematic to depend on ws2_32.dll. Before, users of std.Io.Threaded would have to call ioBasic() rather than io() in order to avoid unnecessary dependencies on ws2_32.dll. Now, the application can disable networking with std.Options. This change is necessary due to moving networking functionality to be based on Io.Operation, which is a tagged union.
37 lines
925 B
Text
37 lines
925 B
Text
#target=x86_64-linux-selfhosted
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#target=x86_64-windows-selfhosted
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#target=x86_64-linux-cbe
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#target=x86_64-windows-cbe
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#target=wasm32-wasi-selfhosted
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#update=initial version
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#file=main.zig
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const std = @import("std");
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pub fn main() !void {
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var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
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try stdout_writer.interface.print("{d} {d}\n", .{ foo(), bar() });
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}
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fn foo() u32 {
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return @src().line;
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}
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fn bar() u32 {
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return 123;
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}
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const io = std.Io.Threaded.global_single_threaded.io();
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#expect_stdout="7 123\n"
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#update=add newline
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#file=main.zig
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const std = @import("std");
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pub fn main() !void {
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var stdout_writer = std.Io.File.stdout().writerStreaming(io, &.{});
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try stdout_writer.interface.print("{d} {d}\n", .{ foo(), bar() });
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}
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fn foo() u32 {
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return @src().line;
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}
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fn bar() u32 {
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return 123;
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}
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const io = std.Io.Threaded.global_single_threaded.io();
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#expect_stdout="8 123\n"
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