zig/test/incremental/function_becomes_inline
Andrew Kelley 0403f9647b std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-05 22:36:33 -08:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#update=non-inline version
#file=main.zig
pub fn main() !void {
try foo();
}
fn foo() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="Hello, World!\n"
#update=make function inline
#file=main.zig
pub fn main() !void {
try foo();
}
inline fn foo() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="Hello, World!\n"
#update=change string
#file=main.zig
pub fn main() !void {
try foo();
}
inline fn foo() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, `inline` World!\n");
}
const std = @import("std");
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="Hello, `inline` World!\n"