zig/test/incremental/compile_log
Andrew Kelley 0403f9647b std: different mechanism for disabling network dependency
On Windows, it is sometimes problematic to depend on ws2_32.dll. Before,
users of std.Io.Threaded would have to call ioBasic() rather than io()
in order to avoid unnecessary dependencies on ws2_32.dll. Now, the
application can disable networking with std.Options.

This change is necessary due to moving networking functionality to
be based on Io.Operation, which is a tagged union.
2026-03-05 22:36:33 -08:00

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#target=x86_64-linux-selfhosted
#target=x86_64-windows-selfhosted
#target=x86_64-linux-cbe
#target=x86_64-windows-cbe
#target=wasm32-wasi-selfhosted
#update=initial version with no compile log
#file=main.zig
const std = @import("std");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="Hello, World!\n"
#update=add compile log
#file=main.zig
const std = @import("std");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
@compileLog("this is a log");
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_error=main.zig:4:5: error: found compile log statement
#expect_compile_log=@as(*const [13:0]u8, "this is a log")
#update=remove compile log
#file=main.zig
const std = @import("std");
pub fn main() !void {
try std.Io.File.stdout().writeStreamingAll(io, "Hello, World!\n");
}
const io = std.Io.Threaded.global_single_threaded.io();
#expect_stdout="Hello, World!\n"