const compiler_rt = @import("../compiler_rt.zig"); const floatFromInt = @import("./float_from_int.zig").floatFromInt; const symbol = @import("../compiler_rt.zig").symbol; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floatuntitf_windows_x86_64, "__floatuntitf"); } else { if (compiler_rt.want_ppc_abi) symbol(&__floatuntitf, "__floatuntikf"); symbol(&__floatuntitf, "__floatuntitf"); } } pub fn __floatuntitf(a: u128) callconv(.c) f128 { return floatFromInt(f128, a); } fn __floatuntitf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f128 { return floatFromInt(f128, @as(u128, @bitCast(a))); }