const compiler_rt = @import("../compiler_rt.zig"); const symbol = @import("../compiler_rt.zig").symbol; const floatFromInt = @import("./float_from_int.zig").floatFromInt; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floattidf_windows_x86_64, "__floattidf"); } else { symbol(&__floattidf, "__floattidf"); } } pub fn __floattidf(a: i128) callconv(.c) f64 { return floatFromInt(f64, a); } fn __floattidf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f64 { return floatFromInt(f64, @as(i128, @bitCast(a))); }