const compiler_rt = @import("../compiler_rt.zig"); const intFromFloat = @import("./int_from_float.zig").intFromFloat; const symbol = @import("../compiler_rt.zig").symbol; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__fixunshfti_windows_x86_64, "__fixunshfti"); } else { symbol(&__fixunshfti, "__fixunshfti"); } } pub fn __fixunshfti(a: f16) callconv(.c) u128 { return intFromFloat(u128, a); } const v2u64 = @Vector(2, u64); fn __fixunshfti_windows_x86_64(a: f16) callconv(.c) v2u64 { return @bitCast(intFromFloat(u128, a)); }