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With external time travel, a LOT of message can end up being exchanged on the socket, taking a significant amount of time just to do that. Add a new shared memory optimisation to that, where a number of changes are made: - the controller sends a client ID and a shared memory FD (and a logging FD we don't use) in the ACK message to the initial START - the shared memory holds the current time and the free_until value, so that there's no need to exchange messages for that - if the client that's running has shared memory support, any client (the running one included) can request the next time it wants to run inside the shared memory, rather than sending a message, by also updating the free_until value - when shared memory is enabled, RUN/WAIT messages no longer have an ACK, further cutting down on messages Together, this can reduce the number of messages very significantly, and reduce overall test/simulation run time. Co-developed-by: Mordechay Goodstein <mordechay.goodstein@intel.com> Signed-off-by: Mordechay Goodstein <mordechay.goodstein@intel.com> Link: https://patch.msgid.link/20240702192118.6ad0a083f574.Ie41206c8ce4507fe26b991937f47e86c24ca7a31@changeid Signed-off-by: Johannes Berg <johannes.berg@intel.com> |
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| linux | ||
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