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https://github.com/torvalds/linux.git
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This was done entirely with mindless brute force, using
git grep -l '\<k[vmz]*alloc_objs*(.*, GFP_KERNEL)' |
xargs sed -i 's/\(alloc_objs*(.*\), GFP_KERNEL)/\1)/'
to convert the new alloc_obj() users that had a simple GFP_KERNEL
argument to just drop that argument.
Note that due to the extreme simplicity of the scripting, any slightly
more complex cases spread over multiple lines would not be triggered:
they definitely exist, but this covers the vast bulk of the cases, and
the resulting diff is also then easier to check automatically.
For the same reason the 'flex' versions will be done as a separate
conversion.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
267 lines
6.2 KiB
C
267 lines
6.2 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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* Copyright (c) 1999-2001 Vojtech Pavlik
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* Copyright (c) 1999 Brian Gerst
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*/
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/*
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* NS558 based standard IBM game port driver for Linux
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*/
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#include <asm/io.h>
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#include <linux/module.h>
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#include <linux/ioport.h>
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#include <linux/init.h>
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#include <linux/delay.h>
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#include <linux/gameport.h>
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#include <linux/slab.h>
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#include <linux/pnp.h>
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
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MODULE_LICENSE("GPL");
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static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
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0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
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struct ns558 {
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int type;
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int io;
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int size;
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struct pnp_dev *dev;
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struct gameport *gameport;
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struct list_head node;
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};
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static LIST_HEAD(ns558_list);
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/*
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* ns558_isa_probe() tries to find an isa gameport at the
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* specified address, and also checks for mirrors.
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* A joystick must be attached for this to work.
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*/
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static int ns558_isa_probe(int io)
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{
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int i, j, b;
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unsigned char c, u, v;
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struct ns558 *ns558;
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struct gameport *port;
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/*
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* No one should be using this address.
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*/
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if (!request_region(io, 1, "ns558-isa"))
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return -EBUSY;
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/*
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* We must not be able to write arbitrary values to the port.
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* The lower two axis bits must be 1 after a write.
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*/
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c = inb(io);
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outb(~c & ~3, io);
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if (~(u = v = inb(io)) & 3) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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/*
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* After a trigger, there must be at least some bits changing.
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*/
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for (i = 0; i < 1000; i++) v &= inb(io);
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if (u == v) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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msleep(3);
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/*
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* After some time (4ms) the axes shouldn't change anymore.
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*/
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u = inb(io);
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for (i = 0; i < 1000; i++)
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if ((u ^ inb(io)) & 0xf) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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/*
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* And now find the number of mirrors of the port.
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*/
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for (i = 1; i < 5; i++) {
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release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
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if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
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break; /* Don't disturb anyone */
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outb(0xff, io & (-1 << i));
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for (j = b = 0; j < 1000; j++)
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if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
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msleep(3);
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if (b > 300) { /* We allow 30% difference */
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release_region(io & (-1 << i), (1 << i));
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break;
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}
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}
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i--;
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if (i != 4) {
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if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
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return -EBUSY;
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}
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ns558 = kzalloc_obj(*ns558);
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port = gameport_allocate_port();
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if (!ns558 || !port) {
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printk(KERN_ERR "ns558: Memory allocation failed.\n");
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release_region(io & (-1 << i), (1 << i));
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kfree(ns558);
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gameport_free_port(port);
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return -ENOMEM;
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}
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ns558->io = io;
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ns558->size = 1 << i;
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ns558->gameport = port;
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port->io = io;
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gameport_set_name(port, "NS558 ISA Gameport");
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gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
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gameport_register_port(port);
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list_add(&ns558->node, &ns558_list);
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return 0;
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}
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#ifdef CONFIG_PNP
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static const struct pnp_device_id pnp_devids[] = {
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{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
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{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
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{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
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{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
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{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
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{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
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{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
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{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
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{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
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{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
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{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
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{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
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{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
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{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
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{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
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{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
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{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
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{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
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{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
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{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
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{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
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{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
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{ .id = "", },
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};
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MODULE_DEVICE_TABLE(pnp, pnp_devids);
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static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
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{
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int ioport, iolen;
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struct ns558 *ns558;
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struct gameport *port;
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if (!pnp_port_valid(dev, 0)) {
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printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
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return -ENODEV;
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}
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ioport = pnp_port_start(dev, 0);
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iolen = pnp_port_len(dev, 0);
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if (!request_region(ioport, iolen, "ns558-pnp"))
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return -EBUSY;
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ns558 = kzalloc_obj(*ns558);
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port = gameport_allocate_port();
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if (!ns558 || !port) {
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printk(KERN_ERR "ns558: Memory allocation failed\n");
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kfree(ns558);
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gameport_free_port(port);
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return -ENOMEM;
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}
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ns558->io = ioport;
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ns558->size = iolen;
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ns558->dev = dev;
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ns558->gameport = port;
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gameport_set_name(port, "NS558 PnP Gameport");
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gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
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port->dev.parent = &dev->dev;
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port->io = ioport;
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gameport_register_port(port);
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list_add_tail(&ns558->node, &ns558_list);
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return 0;
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}
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static struct pnp_driver ns558_pnp_driver = {
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.name = "ns558",
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.id_table = pnp_devids,
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.probe = ns558_pnp_probe,
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};
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#else
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static struct pnp_driver ns558_pnp_driver;
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#endif
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static int __init ns558_init(void)
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{
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int i = 0;
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int error;
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error = pnp_register_driver(&ns558_pnp_driver);
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if (error && error != -ENODEV) /* should be ENOSYS really */
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return error;
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/*
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* Probe ISA ports after PnP, so that PnP ports that are already
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* enabled get detected as PnP. This may be suboptimal in multi-device
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* configurations, but saves hassle with simple setups.
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*/
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while (ns558_isa_portlist[i])
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ns558_isa_probe(ns558_isa_portlist[i++]);
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return list_empty(&ns558_list) && error ? -ENODEV : 0;
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}
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static void __exit ns558_exit(void)
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{
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struct ns558 *ns558, *safe;
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list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
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gameport_unregister_port(ns558->gameport);
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release_region(ns558->io & ~(ns558->size - 1), ns558->size);
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kfree(ns558);
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}
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pnp_unregister_driver(&ns558_pnp_driver);
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}
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module_init(ns558_init);
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module_exit(ns558_exit);
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