powerpc/wii: Simplify with scoped for each OF child loop

Use scoped for-each loop when iterating over device nodes to make code a
bit simpler.

Reviewed-by: Jonathan Cameron <jonathan.cameron@huawei.com>
Signed-off-by: Krzysztof Kozlowski <krzysztof.kozlowski@oss.qualcomm.com>
Reviewed-by: Christophe Leroy (CS GROUP) <chleroy@kernel.org>
Link: https://patch.msgid.link/20260109-of-for-each-compatible-scoped-v3-5-c22fa2c0749a@oss.qualcomm.com
Signed-off-by: Rob Herring (Arm) <robh@kernel.org>
This commit is contained in:
Krzysztof Kozlowski 2026-01-09 17:57:49 +01:00 committed by Rob Herring (Arm)
parent e0af14088e
commit 9572933b56

View file

@ -201,11 +201,10 @@ unsigned int hlwd_pic_get_irq(void)
void __init hlwd_pic_probe(void)
{
struct irq_domain *host;
struct device_node *np;
const u32 *interrupts;
int cascade_virq;
for_each_compatible_node(np, NULL, "nintendo,hollywood-pic") {
for_each_compatible_node_scoped(np, NULL, "nintendo,hollywood-pic") {
interrupts = of_get_property(np, "interrupts", NULL);
if (interrupts) {
host = hlwd_pic_init(np);
@ -215,7 +214,6 @@ void __init hlwd_pic_probe(void)
irq_set_chained_handler(cascade_virq,
hlwd_pic_irq_cascade);
hlwd_irq_host = host;
of_node_put(np);
break;
}
}